Virtual reality isn’t all fun and games. It might seem that way since games have the largest share of VR applications, but education and training are coming on strong, according to Fast Company. Case ...
Nearly three decades later, Laurence Fishburne is still talking about the brutal training that went into becoming Morpheus.
Animators spent decades trying to make hair look fully realistic, until Pixar created the software used in such movies as Monsters Inc. and Brave. Now that same problem has to be solved in virtual ...
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